Tools
The software behind every frame. Tap a tool to see how it fits into the work.
Blender
Placeholder — my core 3D suite. Modelling, look-development, lighting, animation and final rendering all happen here.
Nexus
Placeholder — a node-based simulation toolkit inside Blender for particles, fluids, granular sims and effects work.
Houdini
Placeholder — procedural simulation and FX for the most complex, dynamic shots where full control matters.
Redshift
Placeholder — a GPU renderer for fast, high-fidelity final frames with production-grade lighting and materials.